# Fernando Bevilacqua

**Staff Software Engineer**

Technical Leadership · Distributed Systems · Developer Productivity

## Profile

Software Engineer and technical leader with 20+ years of experience building software products, distributed systems, developer tooling, and AI-enabled solutions. Currently Head of Software/CTO, combining hands-on engineering with architecture, technical leadership, and product delivery. PhD in Informatics with experience spanning industry, research, open source, and entrepreneurship. Strong track record of improving engineering productivity, designing developer-facing systems, and taking products from conception to production.

## Contact

Chapecó, Brazil · [dovyski@gmail.com](mailto:dovyski@gmail.com) · [+55 49 999420008](tel:+5549999420008)

[Website](https://fernandobevilacqua.com) · [GitHub](https://github.com/Dovyski) · [LinkedIn](https://linkedin.com/in/fernandobevilacqua) · [Google Scholar](https://scholar.google.se/citations?user=GOWYhzwAAAAJ&hl=en&oi=ao)

## Experience

### Head of Software / CTO — Optidata

**Aug 2022 – Present · 4 yrs 1 mo · Brazil**

- Led architecture and development of an enterprise SaaS platform spanning file storage, office collaboration, chat, video, social, calendar, and email; it became the company's second-highest-grossing offering.
- Remained hands-on across PHP/Laravel, Go, PostgreSQL, Redis, Ceph, Kubernetes, and Docker.
- Introduced internal CLI tooling, AI-assisted code review, documentation, reusable AI-agent skills/prompts, and engineering practices to improve developer productivity.
- Increased team delivery by 32% despite a 45% reduction in team size.
- Built tooling and AI-assisted workflows associated with reported improvements of +105% tasks/month and +213% individual contributions.

### Technology Consultant — Amplimed

**Aug 2022 – Apr 2025 · 2 yrs 8 mos · Part-time contractor · Brazil**

- Advised engineering teams on architecture, technical-debt reduction, framework selection, and development practices across production systems.
- Prioritized improvements to simplify development and long-term maintenance across PHP, Laravel, MySQL, MongoDB, Redis, and AWS.

### Software Engineer — Animati Computação Aplicada

**Mar 2021 – Jun 2022 · 1 yr 3 mos · Part-time remote contractor · Brazil**

- Developed and maintained the flagship Radiology Information System (RIS), including custom functionality for high-stakes medical workflows.
- Contributed research used in the web-based DICOM viewer; worked with Java, Spring Boot, Hibernate, Docker, and PostgreSQL.

### Software Engineer / Architect — Iara Health

**Jul 2019 – Feb 2021 · 1 yr 7 mos · Part-time remote contractor · Brazil**

- Designed and implemented APIs, SDKs, and processing pipelines for healthcare customers integrating Iara's speech-recognition technology.
- Built the JavaScript SDK and [developer documentation](https://developers.iarahealth.com/sdk/docs/javascript/geral-boas-vindas/) for external integrations.
- Worked across JavaScript/TypeScript, Java, Python, Google Cloud, speech-to-text, and machine-learning systems.

### Adjunct Senior Lecturer — Federal University of Fronteira Sul

**Oct 2010 – Jun 2022 · 11 yrs 8 mos · Chapecó, Brazil**

- Taught Computer Science, including algorithms, software development, computer graphics, game development, web development, and object-oriented programming.
- Conducted research in Human-Computer Interaction, computer vision, and AI.

### Co-founder / Software Engineer — Decadium Studios

**Sep 2004 – Nov 2011 · 7 yrs 2 mos · Santa Maria, Brazil**

- Co-founded a software and game studio, building products from concept through production while handling customer requirements and business negotiation.
- Developed 2D/3D applications and games for web and desktop using PHP, JavaScript, C++, Java, Ogre3D, and ActionScript.
- Built and supported [Ryudragon](https://fernandobevilacqua.com/portfolio/games/) from concept through nearly seven years of operation; the browser MMO reached almost 300,000 players.

## Technical Skills

- **Backend & APIs:** PHP, Laravel, Java, Spring Boot, Go, JavaScript/TypeScript, Python
- **Data & Storage:** PostgreSQL, MySQL, MongoDB, Redis, Ceph
- **Infrastructure:** Docker, Kubernetes, AWS, Google Cloud
- **AI & Applied ML:** AI-assisted software engineering, computer vision, speech-to-text, machine learning
- **Architecture:** Distributed systems, APIs/SDKs, platform architecture, developer tooling

## Open Source & Selected Projects

- **[Codebot](https://github.com/Dovyski/Codebot) · Creator.** Built a code editor and later evolved it into a web-based IDE focused on game development.
- **[cvui](https://github.com/Dovyski/cvui) · Creator and main maintainer.** Header-only C++ UI library, with Python support, that draws through OpenCV without a separate OpenGL or Qt backend.
- **[Flixel Studio](https://github.com/Dovyski/flixel-studio).** Contributed to in-game editor tooling for HaxeFlixel.
- **[Flixel Community](https://github.com/flixelcommunity) / [HaxeFlixel](https://github.com/haxeflixel).** Long-term open-source involvement as a co-maintainer and contributor in the game-engine ecosystem.

## Education

### PhD in Informatics — University of Skövde

**Apr 2015 – Dec 2018 · Skövde, Sweden**

Research in computer vision and machine learning for remotely estimating player affect from facial and physiological signals without wearable sensors. Built experimental tooling to automate data collection, analysis, and event detection.

[Video demo](https://www.youtube.com/watch?v=CoN8JuRZbwk) · [Thesis](https://github.com/Dovyski/phd-thesis)

### Masters in Computer Science — Federal University of Santa Maria

**Dec 2007 – Dec 2009 · Santa Maria, Brazil**

Research focused on Computer Graphics applied to games.

### BSc in Computer Science — Federal University of Santa Maria

**Dec 2003 – Dec 2007 · Santa Maria, Brazil**

## Selected Technical Writing & Research

- **Technical Writing.** Authored [Understanding Steering Behaviors](https://gamedevelopment.tutsplus.com/series/understanding-steering-behaviors--gamedev-12732), described in the source CV as a top-ranked Google result and praised by Craig W. Reynolds, creator of the technique.
- **Speaking.** Speaker at conferences and guest lectures, including [Sweden Game Conference 2018](https://www.youtube.com/watch?v=FGdLeQmijOQ&ab_channel=SwedenGameArena).
- **Developer Documentation.** Designed and authored [Iara SDK documentation](https://developers.iarahealth.com/sdk/docs/javascript/geral-boas-vindas/) and [cvui documentation](https://dovyski.github.io/cvui/).
- **Academic Research.** Published scientific papers in Human-Computer Interaction and related areas; see [Google Scholar](https://scholar.google.se/citations?user=GOWYhzwAAAAJ&hl=en&oi=ao) for the full list.

## Languages

Portuguese — Native · English · Swedish
