Games

Games are a significant part of my professional experience. Below is a break down of all my gamedev activities.


Open-source tools aimed at gamedev

Achieve
Library to manage and implement achievements in a game.

As3GameGears
Website dedicated to provide Flash game developers with tools, libs and engines. All the code behind the site is available on Github.

Charack
Tool to procedurally generate pseudo-infinite worlds for 3D games.

Flixel Studio
Embeddable, in-game editor for HaxeFlixel. Turn the existing Flixel debugger into a full-featured editor.

Flixel Studio


My work at Decadium Studios 2004 to 2011

Decadium Studios was a game developer company that my friends and I funded in 2003/2004. During my time at the company, I worked on several games directly (as a developer, manager, etc) or indirectly (participating in meetings, creating supporting tools, etc).

Ryudragon

Ryudragon was an important step in my game developer career. It was a web-based MMO RPG game, the very first game the company published. I worked in the game for almost 7 years (2004 to 2011), since its conception to final days of life. It was part of UOL Games (the largest Internet content provider in Brazil) and it made the news on newspapers severals times in a state- and national-wide reach. Towards the end of its life, Ryudragon had been played by almost 300.000 players.

Other games

In total, we released 2 casual PC games (Aquadum and Gotcha: Celebrity Secrets), 3 MMO browser games (Ryudragon, Warjin and Guerra Secreta), 1 3D game (a soccer one that was part of a marketing campaign for a big Brazilian company) and 27 casual Flash games.

Below is a list of all games I worked directly or indirectly (all copyrights and trademarks belong to theirs respective owners):

Games I worked on while at Decadium


My games as an indie game developer

Those are the games I made as an indie game developer.

icon_72 Station Siege
Protect the stations from enemy waves! Improve your stations over time to make them even better against the enemy threat.
icon_72 Blacksmith Dash
It's a busy day at this blacksmith shop! Guide the customers to the right place in the store. Pay attention to the orders and don't lose focus!
icon_72 Squared Puzzle
Swap the squares until you assemble the picture. Choose from three difficulty levels: easy (piece of cake), normal (spend some time) and hard (brain melting).
icon_72 Spell Cracking
How powerful is your memory? Find out with this puzzle! You have a few seconds to memorize the spell sequence, then you must reproduce it accurately.
icon_72 Madly Angry Cat
You are the last cat remaining in a post apocalypse zombie world. Use weapons and Kung Fu skills to fight the enemies and survive!

Games made during game jams

Those are mostly single-level games I made alone or with a team during game jams (usually 48 hours of development).

Zombie Avoider
A game played with two buttons where the player needs to trace a path to save a team from the zombies. Game implented by myself using Phaser.js during Ludum Dare 34.

Zombie Avoider

Where is my hat?
A two-player game where the first player must hide a hat, which has to be found by the second player. Game implemented by a team of 6 using Godot 3.0.2 and Asset Forge 1.3 at Fernando’s back-to-Brazil game jam held in Skultorp, Sweden.

Where is my hat?

Planet pyxel
A two-player co-op game where one of the players fetches supplies for a planet whose defense weapons are controlled by the other player. Game implemented by Björn Berg Marklund and myself using Pyxel, a retro game engine for Python, during a random Saturday. Maybe 8 hours of dev time?